**Set-Piece Tactics: The Art of Limited Outcomes**
Set-Piece Tactics is a distinctive combat mechanic in game design where each move in the game has a predetermined outcome, typically resulting in only one possible subsequent action. This system introduces a layer of strategic complexity, as each move is constrained by its potential result, limiting the number of possible moves in a single turn. The "maximum of 30 characters" refers to the total number of possible moves in a single turn, which is capped at 30. This cap ensures that each move is immediately followed by a single, defined action, making Set-Piece Tactics both challenging and strategic.
The key to Set-Piece Tactics lies in its ability to force players to think about the long-term consequences of their moves. Each outcome narrows down the possibilities for the opponent, requiring players to consider the broader implications of their actions rather than just achieving a quick win. This mechanic encourages a more thoughtful and deliberate approach to gameplay, as each move is not just about winning but also about controlling the game's flow.
Moreover, Set-Piece Tactics often introduces a progression system, where the maximum number of characters increases over time. This progression adds layers of complexity, as each level of Set-Piece increases the number of possible outcomes, making the game more dynamic and challenging as the player's skills and knowledge deepens. This system ensures that Set-Piece Tactics is not just a tactical tool but a key component of the overall game strategy.
In essence, Set-Piece Tactics transforms the game into a strategic exercise where every move is immediately followed by a defined response, forcing players to anticipate and plan their actions with precision. This mechanic adds depth and strategy to the game, making it more engaging and challenging. By limiting the number of possible outcomes, Set-Piece Tactics ensures that players cannot afford to make mistakes or allow their moves to be exploited, driving them to focus on controlling the game's pace and direction.
